
I am a 3D Environment Artist based in Port Orchard, WA, dedicated to building realistic sets, props, and environments for games and film.
Since 2023, I have been studying to gain my BFA at Gnomon – School of Visual and Effects, specializing in the Generalist track in order to grow my knowledge and experience in a large variety of software such as Maya, Nuke, ZBrush, Substance Painter, Gaea, V-Ray and Unreal Engine. I love using lighting and compositing to bring an atmospheric look to all of my artwork.
In my spare time I spend my time reading books, watching movies, and exploring other forms of art.
Software
- Autodesk Maya
- ZBrush
- Adobe Substance Painter
- Adobe Photoshop
- Nuke
- Gaea
- SpeedTree
- VRay
- Yeti
- Houdini
