
Created using Autodesk Maya, ZBrush, Adobe Substance Painter, Adobe Photoshop, Foundry’s NukeX, Quadspinner Gaea, SpeedTree, VRay
SPEEDTREE FOLIAGE




NUKE BREAKDOWN

Raw Render from Maya

Lighting Pass 1- Isolated and darkened the global lighting from the HDR within the scene

Lighting Pass 2 – Added the directional lighting on the ferry and mountains. Graded lighting orange.

Atmosphere – Used the ZDepth pass to add atmospheric fog to the scene. Added fog to the top of the mountains.

Atmosphere Adjustment – Used a cryptomatte to grade the terrain and trees.

Added clouds to the sky and mountains. Graded clouds to match the lighting and atmosphere.

Added fog and clouds to the water and trees. Used a cryptomatte to mask out the ferry. Graded clouds to match lighting and atmosphere.

Used Z-Depth pass to add depth of field.


